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The "one more turn" appeal

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    The "one more turn" appeal

    I've made a lot of disjointed arguments over the past year over the need for things like "better visual feedback" in SC games, and small side things to work on while you inch your way to the main prize...

    Here's a video that conveniently brings it all together by looking at one of the more competitive franchises of our time: Civilization

    https://www.youtube.com/watch?v=lo5j1U1eNuE
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